Kamis, 26 Juli 2012

Ebook Download Vaka Moana, Voyages of the Ancestors: The Discovery and Settlement of the Pacific

Ebook Download Vaka Moana, Voyages of the Ancestors: The Discovery and Settlement of the Pacific

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Vaka Moana, Voyages of the Ancestors: The Discovery and Settlement of the Pacific

Vaka Moana, Voyages of the Ancestors: The Discovery and Settlement of the Pacific


Vaka Moana, Voyages of the Ancestors: The Discovery and Settlement of the Pacific


Ebook Download Vaka Moana, Voyages of the Ancestors: The Discovery and Settlement of the Pacific

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Vaka Moana, Voyages of the Ancestors: The Discovery and Settlement of the Pacific

About the Author

Editor: Howe, K. R.;K. R. Howe is professor of history at Massey University, Auckland.

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Product details

Hardcover: 368 pages

Publisher: University of Hawaii Press (August 8, 2007)

Language: English

ISBN-10: 0824832132

ISBN-13: 978-0824832131

Product Dimensions:

9.8 x 1.8 x 12 inches

Shipping Weight: 4.8 pounds (View shipping rates and policies)

Average Customer Review:

5.0 out of 5 stars

14 customer reviews

Amazon Best Sellers Rank:

#268,902 in Books (See Top 100 in Books)

Amazing book packed with useful information about the settlement of the Pacific. Tons of maps and photos. A must for anyone researching this area.

to me this is the best overall summary book for south pacific navigation and nautical heritage,but for those who wish more info or greater or more focused details see my other reviews for similar books. read this book first and then move on to the others.

Very comprehensive, informative and well illustrated. A very good purchase and a must for understanding how people of Hawaii and Polynesia came from

This book is an excellent presentation of the history and development of the Pacific Islands and is extremely well documented. An excellent book received in perfect condition

Very good book

makes a real nice gift

Nice book! Nice purchase! Thanks so much!

Nice book and seller, better condition than advertised; smelled new.

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Rabu, 25 Juli 2012

PDF Ebook GURPS Vehicles (GURPS: Generic Universal Role Playing System)

PDF Ebook GURPS Vehicles (GURPS: Generic Universal Role Playing System)

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GURPS Vehicles (GURPS: Generic Universal Role Playing System)


GURPS Vehicles (GURPS: Generic Universal Role Playing System)


PDF Ebook GURPS Vehicles (GURPS: Generic Universal Role Playing System)

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GURPS Vehicles (GURPS: Generic Universal Role Playing System)

Re-Invent The Wheel From Chariots To Cybertanks . . . And Beyond! From rowboats to racing cars, balloons to battlesuits, trains to teleporters - if you can dream it up, you can design it with GURPS Vehicles. This massive book contains everything GMs and players need to build any vehicle, whether it drives, floats or flies to the stars. This all-new Second Edition includes: A streamlined vehicle design process, with more options, features and accessories at every step. You choose the level of complexity you want - as simple as a starship. And it's all compatible with GURPS Robots! You can outfit your vehicle with any weapon from the past, present or future . . . or use the detailed weapon design system to build your own ideas - mechanical artillery, guns, bombs, missiles, rockets, mines, liquid projectors, or beams. Eleven fully-designed vehicles ready to take to the road . . . the seas . . . the sky . . . or deep into space . . . And the only worksheet you'll need is a piece of paper!

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Product details

Series: GURPS: Generic Universal Role Playing System

Paperback: 208 pages

Publisher: Steve Jackson Games; 2 edition (June 1, 1998)

Language: English

ISBN-10: 1556343256

ISBN-13: 978-1556343254

Product Dimensions:

8.4 x 0.5 x 10.8 inches

Shipping Weight: 1.3 pounds

Average Customer Review:

2.7 out of 5 stars

6 customer reviews

Amazon Best Sellers Rank:

#1,419,110 in Books (See Top 100 in Books)

Way overly complicated. Assumes you are building a custom vehicle from scratch. Assumes you want to know precisely the weight, volume, surface area, fuel expenditure, drag, speed, deceleration, stall speed, takeoff distance, distance required to land, and cost of the vehicle you want. Get out that calculator (a few water craft rules require cube roots) and get ready for what seems to be 60 charts and 138 pages (of the total 208 pages) to arrive at the final vehicle. The only templates are sample vehicles located in the the 4 pages that compose Chapter 11. The remaining 66 pages covers the vehicle usage where chapter 12 concerns movement, chapter 13 covers targeting, and chapter 14 deals with combat.A complete contrast to way to design things would be Uncle Albert's Catalog for Car Wars where you look at pictures in the catalog and pick what you are adding to your car.

A fabulous system for people who love the nitty gritty of vehicles and customization as it contains endless chapters on every single nut, bolt and weld of a vehicle from past, present to future. Does offer handy tips for simplification, particularly with massive weapon damage. Overall, not for people who like simple vehicle stats, but amazing for folks who want something they can really sink their engineering teeth into.

This is by far the worst GURPS book I've ever seen. The most obvious problem is that the book isn't just poorly organized- it's not organized at all. It begins with what I initially assumed was an overview and introduction to the (rather complex) design process, making occasional references to formulae but describing most steps in only general terms. Well, it turns out that this is the *only* place that the entire process is documented, and (despite leaving many complex steps completely undefined, without even a chapter reference) it is the only place in the book that some important formulae appear (if you missed the paragraph on access spaces, you'll never read another word about the fact that all your numbers are now off by a factor of two or more). If you want to design a vehicle, the only way to get it right is to read the entire book from cover to cover and hope you remember it all.Even more fundamental than the book's lack of organization is the utter ludicrousy of the design process itself. The "simple step-by-step process" is set up in about the most awkward way imaginable: first pick everything you want in the vehicle, then decide what kind of body you want the vehicle to have, then add more components, then determine structural characteristics, then layer on armor, then compute statistics. This system is completely backwards for players who wish to design vehicles for a particular purpose. i.e. Suppose you want to build a plane which can travel at mach 2. The first thing you have to do is decide how powerful an engine you want. How on earth are you supposed to know that *first*? Working backwards through the dozens of equations from drag to surface area to volume (which of course is largely determined by engine size itself) is nearly impossible; any attempt at building a vehicle with even vague performance parameters will take several attempts and some very good guesswork.Most disappointing of all, however, is the fact that even with the ridiculous detail and complexity required to build a vehicle, the performance characteristics are computed using absurd and arbitrary rules with no relation to reality, leading one to wonder what the point of all that trouble really was. Multihull sailboats are defined as being much heavier and having much less usable space per volume than monohulls (opposite of reality), aeordynamics have no affect at all on the handling of high speed cars or fuel efficiency, and little effect on speed (a cardboard box with a hefty engine can outperform a formula one car), a plane's vertical speed is completely independent of its weight (if it can fly at all it can climb as steeply as you like), and jet engines take twice as much space if installed in an aircraft's body as if they were installed in wing-mounted pods (again that sneaky access space rule). There is no uniformity between any two rules and everything is a special case; one wonders if this can actually be termed a "system" at all, or if it's really just a collection of ad hoc solutions to one-time problems. Any GM who wants to use this book will have to make so many changes just to make it playable that he might as well design his own rules; this ruleset's only links to reality are the area=volume^(2/3), top speed=(thrust/surface area)^1/2 formulae available from any physics book.The only section of the book which seems at all useful is the 3-page note on advanced maneuvering for vehicles (which of course relies on just a single simple statistic almost entirely independent of the painstakingly complex design of the vehicle); this might be appropriate for a magazine article but is hardly the basis for a sourcebook.All in all, any gaming group is much better off agreeing on their own vehicle rules than wasting time trying to understand and then repair this brain-damaged system.

I love complex, realistic systems. I wouldn't dare use this book in a real rpg campaign unless the vehicle had a role as important as the mellenium falcon in star wars or the enterprise in star trek. But for that key vehicle or starship (when used with GURPs Space), this books rocks. It gives you as much as realism as possible with the physics stuff washed down to 7th-9th grade math level (Full arithmitic with exponents, simple geometry, basic algebraic equations)

This is more of a GM style book there are several factors in this that the average player character would not understand or be able to use properly, having your charicter drive a car player, gm rolling to see if the car survives the player driving it plus. People seem to care about if it is fast or pretty. but actual design of a vehicle require a bit of planning. If you buy this buuk you will need to take plenty of notes while you are designing it will make it easieer to use, and if you are like me a calculator to check your math. And You thought that you would never use algebra.Carl

Most roleplayers fall into one of two categories: The ones that prefer the dynamics of the game (whether the action, the roleplaying or the puzzlesolving) and the tinkerers that spend hours reading and contemplating RPG modules in the way some sane people read prose.This module is not for the roleplayers of the first category. Building your first vehicles takes a looong time. But after a while you realize that these incredibly well-thought through rules are to a very high degree compatible with other GURPS rules such as those found in Ultra-tech and Robots, and you realize you can actually build that piece of equipment you need for the next scenario (whether you're a GM or player) with a minimum of fuzz.If you like this kind of RPG engineering, this is probably the module for you. Guaranteed hours of fun and entertainment.

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Rabu, 18 Juli 2012

Free PDF A Change of Heart: A Harmony Novel, by Philip Gulley

Free PDF A Change of Heart: A Harmony Novel, by Philip Gulley

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A Change of Heart: A Harmony Novel, by Philip Gulley

A Change of Heart: A Harmony Novel, by Philip Gulley


A Change of Heart: A Harmony Novel, by Philip Gulley


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A Change of Heart: A Harmony Novel, by Philip Gulley

From Booklist

Mix Garrison Keillor, Tom Bodett, and Jan Karon, and you have Quaker minister Gulley's Harmony series featuring Pastor Sam Gardner. The stakes aren't as high in this fifth entry as they were in Just Shy of Harmony (2002), when Sam questioned whether he still believed in God, or in Signs and Wonders (2003), when evidence of miracles gave him pause. This time there are only subplots revolving around members of Sam's congregation: spinster Deena Morrison, rehearsing for a perfect wedding; mean old Dale Hinshaw, at death's door and in need of a new heart; and Ellis and Miriam Hodge, who years ago took in their niece, Amanda, and raised her as their own. Now they face Amanda's biological parents, Ellis' brother and his wife, dedicated alcoholics who have dried out and want a place in their daughter's life. Although A Change of Heart lacks cohesion, each of its small stories is entertaining and fresh, and makes a reader wish for a town like Harmony to live in. And truly, it's Gulley's Hoosier humor that readers return for. Mulling over his wedding ceremony, Sam's grateful there are no "readings from Kahlil Gibran about how if you love someone, let them go and if they return they are yours, but if they don't, they're with someone else, or words to that effect." Mark Twain would have chuckled at that one. John MortCopyright © American Library Association. All rights reserved

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Review

“With the storytelling ability of Garrison Keillor … Gulley spins tales that are also a bit like Jan Karon’s Mitford.” (Arkansas Democrat-Gazette)“Fans of Jan Karon’s “Mitford” series and anyone who enjoys gentle reads will find Gulley’s natural storytelling irresistible.” (Library Journal)“Entertaining and fresh, and makes a reader wish for a town like Harmony to live in.” (Booklist)“[I]n true Harmony form, [A Change of Heart] provides plenty of laugh-out-loud passages.” (Indianapolis Star)“Gulley has a knack for drawing from true life and embroidering it to make excellent fiction.” (FaithfulReader.com)

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Product details

Series: A Harmony Novel

Hardcover: 256 pages

Publisher: HarperOne; First Edition edition (June 28, 2005)

Language: English

ISBN-10: 0060006366

ISBN-13: 978-0060006365

Product Dimensions:

5.5 x 0.9 x 8.2 inches

Shipping Weight: 13.6 ounces (View shipping rates and policies)

Average Customer Review:

4.6 out of 5 stars

61 customer reviews

Amazon Best Sellers Rank:

#685,184 in Books (See Top 100 in Books)

This installment in the Harmony series by Philip Gulley, like all the others, gives serious insight into the hearts of men. I have to admit, I was sorta hoping that Dale Hinshaw's transplanted heart would turn out to be from a sweet little old lady which might soften his barnacled outlook on life. It turned out okay. And many hearts were changed, even pastor Sam's, who was work worn and about to grow weary in well doing. I look forward to the next Harmony installment, which is waiting for me on my Kindle app.

I have read this book before when it first came out in hardback, but decided to read again on Kindle. Phil Gulley has a way with a phrase and there is always a good lesson to be had hidden among the funny stories. Written from Midwestern values and incorporating small town life from a Quaker perspective, who would not like the homespun and quirky appeal of a well told story? Always a pleasure to visit again or maybe even for the first time.

Book was quick and easy to read. Good story line but predictable ending. All of the characters had their quirks and we all know people just like them so very easy to relate. I would recommend it to most people.

Love every one of the Harmony books and this one lived up to the wonderful series. The characters and emotions are realistic. The pastor is frustrated and loving toward his unique congregation. Each book is full of heart and grace.

I purchased these books based on the fact that they were described as light hearted but spiritually based. The writing is excellent...the author is witty and dry and quite funny...but belittles Baptists more than any other denomination, and is quite humanistic. If you are just looking for a light hearted work of fiction this is fine. But if you have doctrinal beliefs, it can get to the point that it becomes frustrating...as it did with me.

I loved all of the "Harmony" books. Many times I found myself laughing out loud, and to be able to do that while suffering the pain of a broken hip meant a thoroughly entertaining read.

The whole Harmony series is very enjoyable, and it among my favorite in the fiction genre. They are all light-hearted and full of wonderful and entertaining characters. The books follow Sam, a pastor in a small-town Quaker church, and the eclectic group of individuals who are members.That being said, this was my least favorite of the series. I fear Gulley is runnung low on humor! This one was very pleasent and feel-good, but was not quite as funny as the previous ones. Also, one of the things I love about these books are the touching one or two-liners he usually ends the chapters with. They just warm your heart! But this book didn't have those.Either way, these books are easy, pleasant and clean reads. Enjoy!

These book by Phillip Gulley are so down to earth - I find myself wondering "how does a minister put up with all the different folks in their congregation" - I find myself comparing the folks with people I know (and maybe sometimes myself) I have all his books now - I usually give my books away but I will keep this set - I read some of the books years ago, now, I want to keep these they never go out of style - He is a wonderful writer.

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